| | | Creativity as capital in the literacy classroom: youth as multimodal designers Many school literacy practices ignore adolescents' new digitally mediated subjectivity as it has been shaped by the new media age. Youth possess often unappreciated repertories of practice which allow them to use their imagination and creativity to combine print, visual and digital modes in combinations that can be applied to new educational, civic, media and workplace contexts. This paper reports on research in two middle years c1assrooms in New York City's Chinatown, where students' design skills were recognised and validated when they v,'ere encouraged to critically re-represent... | | CO-CREATIVITY EVALUATION ANALYSIS Deliverable 5.4.1 is the first instalment of a document describing the outcomes of Co-creativity Evaluation Analysis of data and information gathered through the pilot activities (M21 cycle), following the methodology defined by T2.3. Led by the UEDIN team, in close collaboration with OU, EA and BMUKK it sets out in detail the qualitative and quantitative analysis performed, according to the defined conceptual foundations and assessment methodology of the project (D2.3.1-2), leading to a synthesis of the pilot findings. | | C 2 LEARN USER PILOTS In this document we report the activities of the first main pilot cycle, which was completed in July 2014, as foreseen by the C 2Learn User Evaluation Plan (deliverables D5.2.1 and D5.2.2). The main aim of this pilot cycle was to provide input to the processes of learning design and scenario development, game design, as well as to the design of the co-creativity assessment methodology, and test the first available versions of the integrated C2 Learn technological solution. The present report on the pilot activities focuses more on the procedures and conditions of the pilot activities. The... | | | Academia, 251 Kearny St., Suite 520, San Francisco, CA, 94108 Unsubscribe Privacy Policy Terms of Service © 2015 Academia | |
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